Work Experience

My work experience in industry centers around the research and implementation of non-verbal human behaviors to product design-- specficially as it relates to face tracking, avatar tech, and AR/VR. I have expertise in Facial Action Coding System (FACS) and use this as an everyday guide for my work. Similarly, I apply my knowledge in cognitive science to research and data collection design. I thrive in scientifically-driven environments focused on the human experience, and am well trained in both psych and UXR research methods.  

Lodestone | Onsite with Facebook

Cognitive Research Scientist

January 2020 - Present

● Facebook Reality Lab’s Face Tracking team (AR/VR)

●  Design research and data collection to train machine learning models (ML) and improve understanding of human expressivity 

●  Define ML parameters that shape success of face tracking tech 

●  Collaborate with artists to shape avatar facial expressions

●  Provide expertise on human expressivity and non-verbal behavior

●  Conduct data analysis and data quality assurance— closely monitoringincoming data and providing actionable feedback 

●  Observe and report on participant interaction styles while in VR

●  Offer VR headset design recommendations

VertiSystem | Onsite with Facebook

Senior Research Assistant

June 2018 - January 2020

●  Promoted to Senior RA from RA, October 2019

●  Collected data and performed data annotation to sustain ML progress

●  Trained new RAs to increase workflow productivity and increase output ofhigh-quality data collection and annotation

Facial Action Coding System (FACS)

Augmented Reality / Virtual Reality

Psych & UXR Methods

Research Design

Data Collection

Microsoft Office 

Google Suite 

iWork

Scrum 

Agile

SellHound

Usability Analyst

May 2018

●  Conducted usability testing on newly launched website with new users 

● Cognitive walkthroughs 

● Final written report with design recommendations given to CEO 

Prototyping